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Topic: Some bugs nad requests  (Read 9077 times)

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June 06, 2016, 06:36:36 am
6. Can you pleas add option that will show just simple dialog - Create new Object? when you Split/Duplictae Polygons. So if you press Yes it will create new object if No it will leave polygons inside object. Also will be greate to synchronise that Yes/No with LMB and RMB, If you LMB it will means Yes, RMB - NO.


8. Is it possible to add double RMB CLick in Event Actions for SL?



1. Make please show open edges with hard edge color in inactive viewport. We already made it for inactive viewport but need the same for active.

2. When wireframe On you can not select objects, check this video:
http://take.ms/4tpQ4

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3. Can you pleas reduce segments in create primitives tools to 100, now they have about 10000. And it is not convinient to set segments to smal ammounts, and we really do not need so much :) Check this video:
http://take.ms/wratN

4. Can you pleas make this if we create Box and Square is On, we will create only one base sqaure and when we releas LMB, NVil will create full Sqaure Box using that base Sqaure that we drawed.
If we started to create Box and then enable Square it will make Sqaure Box automaticly using Width parametr. Check this video:
http://take.ms/e38eL

5. Now when we Create Primitives the only way to finish them is to press Enter or press Button Cancel in their windows, can you pleas also add Right Click to finish primitives creation.


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7. Object become organic when you switch fron Spline Vertex mode to another object using LMB+RMB.
[Added] It becom organic not only when you switch this way from Spline but from any other mods too.
Check this video:
http://take.ms/wLHJn





« Last Edit: June 11, 2016, 07:00:13 am by samardac »
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June 06, 2016, 08:21:59 am
1. Make please show open edges with hard edge color in inactive viewport. We already made it for inactive viewport but need the same for active.

Are you asking for inactive viewport or active viewport? Your first sentence and second sentence confuse me.

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June 06, 2016, 08:26:03 am
We need it for the active viewport. Because unselected objects now looks like this:


As you can see no edges, and it is hard to see it.

About inactive viewport, I meant that I already made request and we implemented it, so now it looks very good:
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June 06, 2016, 08:57:56 am
So you need it for unselected object in active viewport. Right?

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June 06, 2016, 08:59:07 am
Yes!
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June 06, 2016, 09:09:22 am
Very nice solution, did not know about that, many thanks!!!
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June 06, 2016, 09:33:06 am
Very nice solution, did not know about that, many thanks!!!

What is it? did you solve it?

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June 06, 2016, 09:35:42 am
There was one post from you, where you talked about inactive edges color. I did as you said and solve this problem. But I can not see that post any more, so 1 is solved!
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June 06, 2016, 09:43:52 am
I was wrong that's why I removed that post. You should change back your edge color setting in case it may cause trouble in the future.

Try this
http://www.digitalfossils.com/Download/NVil-Jun-07-16.rar

1 and 2.

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June 06, 2016, 09:49:44 am
Works very nice!! Thanks!
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June 06, 2016, 10:30:59 am
Working nice!!
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June 07, 2016, 10:37:41 am
7 works nice!!

About 4.
Yep, you got my Idea, it looks very cool!!! But there is some little bugs:

- Now when we drawed base NVil do not create box automatically instead we can move cursor and wire box jumps up or down in oposite sides.

- Now Real Box appears after we draw base and LMB Click somewher, and that shaded box jumps a bit after creation.

We do not need these behaviours, we need this:
- When you drawed sqaure base and releas LMB, Box will be created automatically and instantly and without any jumps!
« Last Edit: June 07, 2016, 10:51:21 am by samardac »
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