Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
News and Updates
»
Nvil Update May 10 2016
« previous
next »
Print
Pages: [
1
]
Author
Topic: Nvil Update May 10 2016 (Read 12416 times)
0 Members and 1 Guest are viewing this topic.
Posts: 3760
Developer
Administrator
Polygon
IStonia
May 11, 2016, 09:08:41 am
http://www.digitalfossils.com/Download/NVil-May-10-16.rar
Prerequisites : A need to download/install end user runtime(for slimDX)
http://slimdx.org/download.php
(the .net 4 download)
Summary of changes:
* Some improvement on Cap Hole tools. "Keep Triangles" option is added to option dialog. In streamline tool, tap Space key to toggle Triangle/Quad options.
* Edit > Customize > Tools > State Tools > Is Organic Object Selected. If there is any organic object selected, return true.
* Edit > Customize > Tools > State Tools > Is Hard Edge Object Selected. If there is any hard edge object selected, return true.
* Edit > Customize > Tools > State Tools > Update States. Some states are updated on each viewport render which means they can be outdated during composite tool operations. This tool is used to update those states immediately.
* Edit > Preference > Options > Window docking disabled.
* This tool is improved, Edit > Customize > Tools > Common Modeling Tools > Toggle Subdivision. Toggle mesh between 0 and the preset sudivision level. In hotkey operation, if the 'Temporary Subdivision Enabled' option is checked, if hotkey tap time smaller than 'StreamLine Click Event Timing', persistent toggle, otherwise, temporary toggle.
* Edit > Options > Temporary Subdivision Enabled. This option is used to enable/disable the temporary subd behavior of tool 'Toggle Subdivision' in hotkey operation.
* These tools are improved, Edit > Customize > Tools > Snapping Options > Enable Snapping Toggle Temporary, Enable Snapping To Vertex/Edge/... Temporary. Enable related snapping while the hotkey is being pressed down. If hotkey tap time is smaller than 'StreamLine Click Event Timing', it will toggle the related snapping persistently.
* View > Display > Toggle BG Image Visible.
* Basic streamline tool "Cut" is improved to have the ability to make split slicing. To make split slice, press down 'Caps Lock' key before finishing the operation.
* Edit Customize > Tools > Edge Shortcut Tools > Edge Loop/Ring Select.
Thanks!
Logged
Posts: 306
Triangle
Darcvizer
May 13, 2016, 11:45:35 am
Take away this please, it is a serious obstacle in the work
* These tools are improved, Edit > Customize > Tools > Snapping Options > Enable Snapping Toggle Temporary, Enable Snapping To Vertex/Edge/... Temporary. Enable related snapping while the hotkey is being pressed down. If hotkey tap time is smaller than 'StreamLine Click Event Timing', it will toggle the related snapping persistently.
Logged
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
May 13, 2016, 11:51:37 am
Why it is obstacle? May be you do not understood how it works?
You tap it, it enable snap, you press it and keep - it enable snap temporary, now it become sticky key, very handy feature, now you have one key instead of 2.
Мэн нажал один раз он активировал снэп, нажал и удерживаеш он активирует снэп времмено. Работает как раньше в принципе, только вместо 2х хоткеев теперь один, очень удобно.
Logged
Portfolio:
www.samardac.com
Posts: 306
Triangle
Darcvizer
May 13, 2016, 12:48:45 pm
Да я понял, только временная привязка у меня на Ctrl, там где и deselection и, а еще некоторые комбинации связаны с ctrl, и вместо комфортной работы мне приходится следить включен у меня snapping или нет.
Yes, I understand, only the timing at me on the Ctrl, and where and deselection, and even certain combinations associated with the ctrl, and instead of comfortable work I have to watch my snapping enabled or not.
add option Edit > preference > option
Logged
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
May 13, 2016, 07:20:46 pm
Go it, I think it would be better just to make Snapping Enabled Sticky, and this one - Enable Snapping Toggle Temporary return to previous state without sticky option it will make more sense.
Logged
Portfolio:
www.samardac.com
Posts: 306
Triangle
Darcvizer
May 13, 2016, 08:44:54 pm
No, i use a temporary snapping along with the move, and the right to use 2 streamline impossible
In addition, again in the ctrl is diselection, this will reduce the flexibility
«
Last Edit: May 13, 2016, 08:46:26 pm by Darcvizer
»
Logged
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
May 13, 2016, 08:47:48 pm
Looks like you do not understand what I offer, Enable snapping temporarry will work as before no changes. But enable snap will become sticky.
Logged
Portfolio:
www.samardac.com
Posts: 3760
Developer
Administrator
Polygon
IStonia
May 14, 2016, 05:54:26 am
Try this
http://www.digitalfossils.com/Download/NVil-May-13-16.rar
* Edit > Preference > Options > Temporary snapping hotkey sticky enabled.
Logged
Posts: 306
Triangle
Darcvizer
May 14, 2016, 10:53:53 am
Thanks IStonia
Logged
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
News and Updates
»
Nvil Update May 10 2016