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Topic: shaded shading for just retopo reference object  (Read 7030 times)

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April 16, 2016, 02:23:13 pm
its really hard when you see your highpoly wireframe when in retopo mode. many software can shaded the high poly only in retopo mode. previously im in maya and can do this but in NVIL i cant find it. im just like NVIL for retopo which  has strong tool like fill jagged border edge,loop tidy,curve loop etc.
« Last Edit: April 16, 2016, 02:31:24 pm by mogul »

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April 16, 2016, 09:43:48 pm
Are you able to post a picture from Maya ?

I'm not sure what you mean.

In scene explorer, you can right click on a object and set its render options, does that give you what you want to do ?

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April 16, 2016, 10:06:33 pm
Uncheck this option, View > Object Shading > Show Edge On Unselected.

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April 16, 2016, 11:21:22 pm
thx for the reply istonia and kevjon

i mean something like this


you can see the highpoly wireframe is hidden (just use shaded).

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April 17, 2016, 02:10:01 am
Istonia

If I set my viewport to wireframe mode.

And try to set the mesh I wish to retopo over to solid or solid gray in scene explorer > render options. Nothing happens, is it broken ?

This would then give mogul the ability to retopo like he shows with Maya

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April 17, 2016, 04:09:23 am
It is not broken. The option you tried to set is about object's face rendering. Since you have set viewport to wireframe, faces are not visible. That's why you cant see the change.

What mogul needed is edges invisible in reference object which is an unselected object.

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April 17, 2016, 07:16:18 am
No worries, I always thought the render options in scene explorer was for setting the display of selected meshes to something other than the viewport display (like a display override). 3DS Max is one 3D app I can think of that has that functionality.

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April 17, 2016, 08:43:04 am
Hi Istonia

I just ran into this very issue of not being able to override the viewport shading for individual objects.

I inserted a image plane, however I cannot see the image in wireframe mode.

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April 17, 2016, 08:59:47 am
Image is presented by faces and faces are not visible in wireframe mode. That's why.

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April 17, 2016, 10:27:15 am
Image is presented by faces and faces are not visible in wireframe mode. That's why.

I was illustrating another example where being able to set objects shading independent of the viewport display would be useful, like in moguls original feature request.
« Last Edit: April 17, 2016, 09:15:57 pm by kevjon »

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April 17, 2016, 10:01:22 pm
and it works with uncheck show edge unselected.

adult image host

but istonia why the face look more transparent in wire mesh than transparent it self? the first one is object individual shading->transparent and the second image with wire mesh shading 


gifs upload



upload images free

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April 19, 2016, 10:28:25 am
In wire mesh mode, only the edges of the triangle faces are drawn. That's why you see the mesh is completely transparent.

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April 19, 2016, 01:42:07 pm
doesnt matter if i see triangle, at least its transparent.

https://sendvid.com/ixzycerm
im trying retopo with spline but i have a problem when i set my spline point withs right click it doesnt follow the reference object. is this bug?

and i think if the spline have the feature offset curve in maya it could be help for retopo. create spline-offset-and loft i use this quite a lot in maya + in nvil with interactive fill quads.
maybe after fill quads it can be edit with this https://www.youtube.com/watch?v=R8LuEzXQtrk&index=8&list=PLk--A_D3Rcz0IFQv9Peyy_HC6Hqbrm5Ru (dont mind its too hard i just request for offset spline) 

btw istonia. Do you have any plan to support NVIL with b-mesh? i see a lot of people right now crazy with boolean and bevel with NGON. Sub-D its too slow for creating complex hard surface boolean
« Last Edit: April 19, 2016, 01:43:58 pm by mogul »

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April 20, 2016, 07:27:13 am
The right click bug is fixed.
http://www.digitalfossils.com/Download/NVil-Apr-03-16.rar

The offset is already available in Retopo Reference List window.

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There is no way I can transplant b-mesh into Nvil.

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April 21, 2016, 12:51:01 pm
The right click bug is fixed.
http://www.digitalfossils.com/Download/NVil-Apr-03-16.rar

The offset is already available in Retopo Reference List window.

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There is no way I can transplant b-mesh into Nvil.

Sorry but i mean offset spline like this https://sendvid.com/13fndfht