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Topic: Basic hierarchy in object list  (Read 29880 times)

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October 18, 2015, 11:07:15 am
IStonia can you add Delete function to tree? So if you select in tree object than press delete it will delete object.
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October 20, 2015, 09:35:11 am
IStonia can you add Delete function to tree? So if you select in tree object than press delete it will delete object.

Try this
http://www.digitalfossils.com/Download/NVil-Oct-20-15.rar

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October 20, 2015, 10:52:53 am
Thank you!
Can you also add option so when you import files like .vws or .obj or .dae they will be placed into separate folder in tree? It will make our life much more easier!
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October 25, 2015, 08:40:59 pm
Try this
http://www.digitalfossils.com/Download/NVil-Oct-25-15.rar

Options are added into file format options to allow imported object to be placed in specified node in hierarchy tree when merging scene. Edit > Options > File Format Options.

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October 25, 2015, 09:11:17 pm
(...)
Parent command
Short description
Parents objects selected in the viewport. Last object in selection is used as the target (parent).

Use case
User wants to parent box1, box5 and box 7 under sphere1 without looking for them in the hierarchy tree. In the viewport, he selects box1, box5, box7 (in any order) and finally selects sphere1. He presses the hotkey assigned to the Parent command and selected boxes immediately become children of sphere1.
(...)
IStonia, can you add this when you have time, please? :)

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October 25, 2015, 09:20:50 pm
It is added already. I forgot to put it in the release note.

* View > Set Hierarchy From Selection/Reveal Selection In Hierarchy.

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October 25, 2015, 09:38:12 pm
It is added already. I forgot to put it in the release note.

* View > Set Hierarchy From Selection/Reveal Selection In Hierarchy.
Yes, the Reveal Selection in Hierarchy is implemented, but I was asking for an ability to parent selection in the viewport. :D

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October 25, 2015, 11:04:19 pm
Is the "Set Hierarchy From Selection" command not what you were asking for?

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October 25, 2015, 11:11:55 pm
Ah, I apologise. Indeed it is. :)
Thank you!

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October 25, 2015, 11:17:16 pm
Okay, one more feature request, if I may. I think it's the last, as I can't think of anything more for the time being. :D
The work you did to hierarchy is already enormous and makes working with the tree a very pleasurable experience.

An unparent function.
How would it work is that in the viewport (or in the hierarchy tree) you select an object (or multiple objects), press a hotkey, and the object(s) return(s) to the root level in the hierarchy.
« Last Edit: October 26, 2015, 12:03:24 am by rubberDuck »

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October 25, 2015, 11:20:31 pm
BTW, I think a Parent would be a more clear name for the Set Hierarchy From Selection command. As this is what this command does. Just a suggestion of course.

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October 26, 2015, 07:57:08 am
Try this
http://www.digitalfossils.com/Download/NVil-Oct-26-15.rar

View > Hierarchy > Parent/Unparent Selection.

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October 27, 2015, 10:31:08 am
IStonia, Can it always create new folder on import? Now it creates only one folder with selected name.
I suggest to create new folder everytime we import file and use for node name - name of file. If we imported one file more than once than NVil will add -01,-02... at the end of node name.
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October 27, 2015, 08:02:59 pm
Try this
http://www.digitalfossils.com/Download/NVil-Oct-26-15.rar

View > Hierarchy > Parent/Unparent Selection.
Thanks!

There's a bug with renaming now. Start a new scene, create several objects just to populate the scene - three boxes will do just fine. Now select any of the objects, try the following and observe what happens:
- Right click the object in the hierarchy tree and select "Rename". It doesn't work anymore.
- Use the RMB-delay-RMB click to rename an object and type something in. Right after you enter the first letter, the renaming will exit.

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October 28, 2015, 07:59:56 am
Try this
http://www.digitalfossils.com/Download/NVil-Oct-27-15.rar

The renaming bug should be fixed.