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Quote from: samardac on October 10, 2015, 05:05:59 pmPersonally I never use meshes, only objects. I think the same do a lot of users. We can have this function but only with option in settings.I don't use meshes too, and work strictly with objects and their components. I don't even know what Nvil's meshes are supposed to do apart of complicating simple things. So yeah, only as an option, please.
Personally I never use meshes, only objects. I think the same do a lot of users. We can have this function but only with option in settings.
If Booleans, Mirror, UV-Deform etc. were made available on Object component level(even if they under the hood still remained functions which work on Mesh level)one could entirely remove the Mesh component type from the GUI.
Also can you make tree to be expanded by default?
Hm, nothing changed.
When you started a new project. The top hierarchy node is expanded.
When you right click to create a new group, the new group's parent node is unchecked if it is unchecked before you right click it.
Quote from: rubberDuck on October 10, 2015, 01:22:22 pmToo bad that Set manipulator position nad Set manipulator orientation don't work with hierarchic transforms.Any chance of solving this problem?Quote from: rubberDuck on October 10, 2015, 01:15:49 pmIn Oct-10-15 version hierarchic transforms are broken.To reproduce the bug: load the scene I provided under the post, enable hierarchic transform, select Object_Box, Object_Box_06 to _08 and move them someplace. The children of Object_Box won't move at all.Try this and see if it has the two behaviors you wanthttp://www.digitalfossils.com/Download/NVil-Oct-11-15.rar
Too bad that Set manipulator position nad Set manipulator orientation don't work with hierarchic transforms.Any chance of solving this problem?
In Oct-10-15 version hierarchic transforms are broken.To reproduce the bug: load the scene I provided under the post, enable hierarchic transform, select Object_Box, Object_Box_06 to _08 and move them someplace. The children of Object_Box won't move at all.
Box1|-Box2
IStonia, can you enable double-LMB click for renaming objects in the hierarchy tree?
QuoteIStonia, can you enable double-LMB click for renaming objects in the hierarchy tree?May be not double but like in windows: First click, pause, Second click.
In windows it's LMB+pause+LMB because double-clicking starts a program associated with a given file.In Nvil double-click does nothing in the hierarchy window (well, it could be used for expanding parents), so why not utilize it for renaming?