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The hierarchy node sorting follows the sorting pattern set in Object List.1. Option "Edit > Preference > Options > Synchronize Object/Hierarchy-Node Selection" is added. The control hosting the Object List does not have the ability to deal with hierarchy stuff.5. Option "Hierarchic transform enabled" is added. It is used to transform the whole hierarchy starting from the selected node with the pivot provided by the selected node which could be either group or object pivot. This option should be unchecked if not used because it disables the transform options. There is a related option "Edit > Options > Group Pivot Goes with Objects". To transform group pivot separately, use the "Group Pivot" streamline tool.
Also now you have to select one by one objects in tree so will be good to press shift than first and last object to select everything betwen them.
question:how can we move the pivot of the parent?
request:when selecting the parent in viewport, child is included in selection.
rubberDuck, everything is working good here.Thanks IStonia this tree is awesome!How does it works - Constrai operation within one level only?* To select/deselect range, Shift/Ctrl+RMB to click the two nodes.How does it works? I can not select Range.
Nothing appears on a separate Scene Hierarchy window. But at the same time nothing ever appeared on a separate Object List window too. At least on my config.
The range selecting works fine for me. Have you used RMB click?
Thanks, got everything.QuoteThe range selecting works fine for me. Have you used RMB click? Can you make it to works with LMB?Why we need that check boxes? Looks like we can work without them, selected objects change their color so may be you can remove them?