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If you turn on View > Object Shading > Show Hard Edge Color, and all the edges of the object are all hard edges, it would not be able to tell the difference as they all appear in hard edge color. But it is rare that all edges are hard edges.
http://www.digitalfossils.com/Download/NVil-May-12-15.rar * View > Object Shading > Show Hard Edges On Unselected. By default, it is off. samardac, you need to turn it on in your config.
Thanks Istonia, that helps.
Highlighting polys is a bad idea though because it interferes with the shading when user needs to check for shading errors And its uncomfortable to model on highlighted object.