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Andrei, thanks, I like the first option. But doesn't work for me the manipulator ends up at the scene origin rather than aligned to the face selection. I assume this is because I've mucked around with the pivot and manipulator so much that I get a different result. This would also happen on a real project rather than just a scene with one cylinder.
There is no such thing as "Manual Pivot""Pivot" and "manipulator" are not the same.Just use "Set manipulator" when dealing with manipulator, it will save confusion.
Kevjon,QuoteAndrei, thanks, I like the first option. But doesn't work for me the manipulator ends up at the scene origin rather than aligned to the face selection. I assume this is because I've mucked around with the pivot and manipulator so much that I get a different result. This would also happen on a real project rather than just a scene with one cylinder.If you press F2:1. Click in any free sapce it will set pivot to world origin2. If you click LMB+RMB it will set pivot to center of selection.Also:3. If you press LMB it will set not only POsition but Orientation too.I made video:http://take.ms/mcoue
Steve could you give me some advice here? As I only model very simple objects in Nvil and never build complex scenes with numerous objects/meshes/instances I believe I could come along completely without using the dual concept of Pivot and Manipulator. Do you see a way to only reposition/orient the Manipulator and to essentially deactivate the influence of Pivots? Is there a function which makes the Manipulator position always be the Pivot as well?
.............so I generally work in a precise way ......
On the practical part of avoiding to ever touch pivots... What commands do require setting them up? I would guess instancing/arraying submeshes of objects, what else?
Hi Kevjon,Quote from: kevjon on May 07, 2015, 10:45:36 am.............so I generally work in a precise way ......I do not want to make this more complicated, but you need to be aware.If we use your first post as example. You show a cylinder with end polygon selected. You are then using tool/function to move manipulator to polygon selection. If you use "Snap > Polygon Center" or "Set manipulator > LMB+RMB", by default, the manipulator will move to selections geometry center. If you actually want to move to "Bounded box" center, you need to enable option "Edit > Options > Subobject Selection Center Is Bounded Box Center"For objects position. If manipulator is set to position "Object", the manipulator will move to selected objects Pivot location. If manipulator set to "Selection", manipulator will move to selected objects bounded box center.
I wrote my first composite tool to align the workplane to the selection, make it active and set the view to top, set the manipulator orientation and position to world.