News:

 

Topic: Spline instance  (Read 5323 times)

0 Members and 1 Guest are viewing this topic.

  • No avatar
  • Posts: 306
  • Triangle
June 24, 2014, 09:06:09 pm
What to do in such cases? http://joxi.ru/sOipUxjKTJAlH6UbSFc

  • No avatar
  • Posts: 2103
  • Polygon
June 24, 2014, 10:23:57 pm
Change orientation to "No change"


  • No avatar
  • Posts: 306
  • Triangle
June 24, 2014, 10:54:31 pm
Stive I need this option, in most cases, and this is a common problem

  • No avatar
  • Posts: 2103
  • Polygon
June 25, 2014, 08:44:40 am
Hi Darcvizer,

The problem is when using "Line_list" or "Zero_tangents" on splines with more than 2 vertex along a straight section.(Vertex tangent flow becomes broken).

When creating "Line_list" splines, only create vertex at the corner points.

  • No avatar
  • Posts: 306
  • Triangle
June 25, 2014, 09:11:29 am
Thanks, I often create a spline from the edges, for me this is useful when creating railing and fencing. Is there a way to make a vector spline correct?

  • No avatar
  • Posts: 2103
  • Polygon
June 25, 2014, 10:54:08 am
Is there a way to make a vector spline correct?

With "Line list" splines, it is not possible to edit tangents/flow, as the tangents are removed.
You can instead use "Zero Tangents" and edit those.
But if the result you want is for simple one direction instances(such as for a fence), it is far easier just to change option in "Spline Instance" tab to "No Change"

  • No avatar
  • Posts: 306
  • Triangle
June 26, 2014, 01:18:25 am
Ok, thanks

  • No avatar
  • Posts: 2103
  • Polygon
June 27, 2014, 10:17:29 am
I will make a bug report with example.

Hopefully, IStonia will be able to take a look at the issue when he has time.

http://voidworld.cmcproductions.co.uk/index.php/topic,2414.0.html
« Last Edit: June 28, 2014, 01:46:17 pm by steve »