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Spline instance
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Topic: Spline instance (Read 5323 times)
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Posts: 306
Triangle
Darcvizer
June 24, 2014, 09:06:09 pm
What to do in such cases?
http://joxi.ru/sOipUxjKTJAlH6UbSFc
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Posts: 2103
Polygon
steve
June 24, 2014, 10:23:57 pm
Change orientation to "No change"
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Posts: 306
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Darcvizer
June 24, 2014, 10:54:31 pm
Stive I need this option, in most cases, and this is a common problem
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steve
June 25, 2014, 08:44:40 am
Hi Darcvizer,
The problem is when using "Line_list" or "Zero_tangents" on splines with more than 2 vertex along a straight section.(Vertex tangent flow becomes broken).
When creating "Line_list" splines, only create vertex at the corner points.
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Posts: 306
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Darcvizer
June 25, 2014, 09:11:29 am
Thanks, I often create a spline from the edges, for me this is useful when creating railing and fencing. Is there a way to make a vector spline correct?
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Polygon
steve
June 25, 2014, 10:54:08 am
Quote from: Darcvizer on June 25, 2014, 09:11:29 am
Is there a way to make a vector spline correct?
With "Line list" splines, it is not possible to edit tangents/flow, as the tangents are removed.
You can instead use "Zero Tangents" and edit those.
But if the result you want is for simple one direction instances(such as for a fence), it is far easier just to change option in "Spline Instance" tab to "No Change"
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Posts: 306
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Darcvizer
June 26, 2014, 01:18:25 am
Ok, thanks
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steve
June 27, 2014, 10:17:29 am
I will make a bug report with example.
Hopefully, IStonia will be able to take a look at the issue when he has time.
http://voidworld.cmcproductions.co.uk/index.php/topic,2414.0.html
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Last Edit: June 28, 2014, 01:46:17 pm by steve
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Spline instance