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How can I remove the "split" / seam or hard-edge information on an edge?I´ve found the "Split" tool for edges - when used, the edge is getting light-blue-ish (from white)I´ve found no tool, sorry - I think there is a way to do it, but how/where to go?!
Like there is a "Hard/Soften - selected option" in the visual tools - what is this exactly?Is it only the shading in viewport? Will this be exported in obj or dae?
Then, there is the "Split" tool - this one will "mark a seam", right?! Or is this just theinformation, that the normals should have it´s own vectors each?
Basically, I just want to be able to control, where hard/sharp edges should occur(and remove this information, also!)
Now, what will be the fastest/easiest way to weld edges back together?
And 2nd, how to mark a selected edge for "UV seam"? Is this only possible in UV-Editor?