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Topic: Local rotate/scale  (Read 5477 times)

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  • Polygon
May 15, 2014, 10:31:37 pm
Hi Istonia,

Since the change you made to the local rotate/scale, the amount of time taken for the initialization of the function (the time between calling the function and when the function actually starts) as increased from what was almost instantaneous to what I am finding unusable when higher numbers of selections are preselected.

For example. I have an object with 551 separate/single polygons selected(all planer/same plane), I want to local rotate/scale those. In dec-23-13 build(32 bit), I can do that with no delay(split second). In latest version, there is a delay of approx 17 seconds between calling the function and the function working (not responding is shown during delay for Nvil).

It is great that the functionality of tools are added upon, but when that comes with such a delay in operation, sorry, I find it unworkable.



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  • Polygon
May 16, 2014, 11:54:23 am
Try this
http://www.digitalfossils.com/Download/NVil-May-16-14.rar

Also check, Edit > Preference > Colors > Spline Colors.

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  • Polygon
May 16, 2014, 02:28:26 pm
Try this
Yes, thank you, working OK again.

Quote
Also check, Edit > Preference > Colors > Spline Colors.
Custom colors for splines, excellent.

Many thanks,

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  • Triangle
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May 22, 2014, 11:58:50 am
cannot toggle back to Local XYZ   after cycling between local x, local y, and local z.

Or am i doing something wrong?

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May 22, 2014, 12:29:45 pm
The "Local scale" appears to toggle correctly, it is the "Local rotate" that does not toggle to local XYZ. That appears to of been an issue since it was first added in build May-11
When I checked, I was only looking at local scale, so missed the problem(with toggle) with local rotate.

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May 22, 2014, 03:50:24 pm
I am using Local Move