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FBX is open source and is independant of Open Subdiv.
@JTenebrous: If you have Zbrush you can effectively deal with all creasing information from any source program by using a simple trick: Just import the creased model in frozen and highly subdivided state, millions of polygons if you wish. That way you have brought precisely the desired shape into Zbrush. Then simply run reconstruct subdivisions in order to get back all SubD-Levels. Zbrush stores vertex positions and weights for the Hi-Res state - that way you'll keep the initial appearance. Nvil btw. performs nearly as good with it's reverse subdivision function, it currentlydeviates lightly from the initial shape when re-subdividing.