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Topic: Preserve UV option  (Read 6628 times)

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April 07, 2014, 10:46:04 am
Hello, i have problem. I Created a plane. I applied a texture. When i move an edge loop , the texture moves with it and distort the image. In maya there is an option for the move tool to preserve UV so you can move say the middle edge loop and the image stays on place. Is it possible inside of nvil?

I do modeling from images so i cant work in nvil anymore. plz any help would be very appreciated

« Last Edit: April 07, 2014, 10:54:20 am by Ex32 »

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February 19, 2019, 02:48:30 am
The option is added. Edit > Options > Reserve UVs Enabled.