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WHat render problem you mean?
I set Clip plane to 0.1 and 100. But in ortho view when I zoom out object become to diaspear, is it how it should be?
Hi IStonia,I have never understood your reasoning of how the clipping planes have been implemented.Would it not be better to have a more logical way of clipping, by setting a distance from camera for front/back clipping (as I see in other apps), rather than this calculation of a scale value x distance of camera from focus point. For a clipping plane to move in such a manner, of zooming in can clip the back of the model, and zooming out can clip the front of the model, it is rather confusing.
For each view port, you can uncheck the "App auto set" and "App auto set far plane base on scene geometry" options. Then you can set your near/far clip plane values which are distances from camera.
This is the z buffer issue.