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I have this open circle (I need this shape to be of open type) with start and end vertices stacked on each other (same world space coordinates). The thing is that MMB selection toggle doesn't always work here, so I cannot select the underlying vertex.
I also need to correct their tangents, but MMB toggle doesn't work at all when "Tangent" tool is active. I tried a workaround, in which I moved one of those vertices away, modified its tangents and replaced it, but after the latter its tangents were reset.
The second problem concerns "Joint Edges" tool. I have this spring shape which consists of several identical splines that are separate objects. I need to connect them all, but when I do this, all of their tangents get messed up. Is there any workaround to this?
When selecting the overlapping endpoints, the LMB selection will usually select the start vertex. Try changing the order(direction) of the spline so the start point of the spline is on the opposite end, and you should then be a able to select it. ("Geometry > Spline Commands n Tools > Reverse Order" or "Tool List > Spline Vertex Shortcut Tools > Reverse Order).Use spline vertex > "Tweak". You can adjust vertex position with option "No auto naturalization". You can also adjust vertex tangency within spline_vertex_tweak mode.
Why not create the spring(helix shape) from one spline?