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I haven't done anything about the viewport flicker. Is it very bad? Can you describe in more detail? How long does it last? Does it happen once or more times? What kind of color do you see?
System.NullReferenceException: Object reference not set to an instance of an object. at DigitalFossil.Character.DrawFrame(FrameDerived frame, Boolean drawMaterialWithTransparent) at DigitalFossil.Character.DrawFrame(FrameDerived frame, Boolean drawMaterialWithTransparent) at DigitalFossil.Character.RenderBegin() at DigitalFossil.Character.Render() at DigitalFossil.BaseGraphicWindow.RenderObjectsInOrder(ArrayList charactersToRender, Boolean solid, Boolean transparent) at DigitalFossil.BaseGraphicWindow.RenderObjectsInOrder(Boolean solid, Boolean transparent) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.RenderObjects() at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.Render() at DigitalFossil.BaseGraphicWindow.Render3DEnvironment() at DigitalFossil.BaseGraphicWindow.FullRenderDetail(Boolean forced)
I didn't notice any flickering yet.
I gave it a first glance by reaching 3.14 million of polygons and 6.4GB RAM usage. Nice.However, it crashed when I attempted to load one of my VWS scenes.Code: [Select]System.NullReferenceException: Object reference not set to an instance of an object. at DigitalFossil.Character.DrawFrame(FrameDerived frame, Boolean drawMaterialWithTransparent) at DigitalFossil.Character.DrawFrame(FrameDerived frame, Boolean drawMaterialWithTransparent) at DigitalFossil.Character.RenderBegin() at DigitalFossil.Character.Render() at DigitalFossil.BaseGraphicWindow.RenderObjectsInOrder(ArrayList charactersToRender, Boolean solid, Boolean transparent) at DigitalFossil.BaseGraphicWindow.RenderObjectsInOrder(Boolean solid, Boolean transparent) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.RenderObjects() at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.Render() at DigitalFossil.BaseGraphicWindow.Render3DEnvironment() at DigitalFossil.BaseGraphicWindow.FullRenderDetail(Boolean forced)Something with instances. This scene has a bunch of them.I didn't notice any flickering yet.I think the new x64 version wipes the material library clean. I had several custom materials defined, but now have none.
Also with that first version I saw HUD-defects my old 32 bit Laptop (haven't checked with the second test release).
Can you send me the file?
Hi rubberduck,Quote from: rubberDuck on January 02, 2014, 01:27:12 pmI didn't notice any flickering yet.What graphics card / drivers do you have? What screen resolution are you using?
What about Nvil start up time? On my setup (which is quite quick with a fast SSD), the last 32bit Nvil took 5 seconds to load. The 64bit version now take over 9 seconds. That may not sound a long time, but my system/OS will cold boot in under 8 seconds. So for a modeling application to take longer to load than my PC cold booting is excessive. (other apps, such as Wings/blender take 1 second to load).
Hi IStoniaManaged to get 64 bit NVil running after installing SlimDX but it won't load any of my previous NVil files and won't create any primitives(tried cube and sphere but nothing appears in the viewport).CheersMal
Ok, this update has fixed the file loading bug reported by rubberduck.
In the 64 bit version I also see some shader-stair-stepping problems.