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Topic: Rotation Snap Selection  (Read 6809 times)

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December 26, 2013, 10:56:21 pm
When using the Streamline tool-> "Rotation Snap Selection", why does the pivot position/orientation change to "Manual"? I am not changing the pivots position/orientation so its setting should remain as it was.

If the tool/function was "Rotation Snap Manipulator" then I could understand the change, but it is not. Currently that is done with "Set Manipulator"


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December 27, 2013, 12:00:52 am
It is intentional. The operation will change the manipulator so the manipulator mode changes to manual mode to maintain the manipulator's pose can allow user to use it after the tool is dropped. This tool takes a record of the manipulation mode before the operation begins. So if you deselect the selection, the previous manipulation mode will be restored automatically.

The same behavior goes to manipulator manipulating streamline tools.

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December 27, 2013, 12:43:52 am
It is intentional. The operation will change the manipulator so the manipulator mode changes to manual mode to maintain the manipulator's pose can allow user to use it after the tool is dropped.

But as I put forward, you are not changing the manipulator.

What you are putting forward is that by snap rotating the object(selection) you are rotating the manipulator so it should then be in manual mode. In that case, when you manually rotate an object why does the manipulator not change to manual?

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This tool takes a record of the manipulation mode before the operation begins. So if you deselect the selection, the previous manipulation mode will be restored automatically.
If it changed back on making a new selection I could agree, but having to deselect is just adding another step.
If for example I am snap rotating an object, then selecting a new object, why should the manipulator remain in manual and in a position not manually set?

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The same behavior goes to manipulator manipulating streamline tools.
Setting the manipulator is changing the manipulator not the object. Snap rotation of an object is changing the object not the manipulator.

« Last Edit: December 27, 2013, 01:10:04 am by steve »

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December 27, 2013, 01:30:06 am
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The same behavior goes to manipulator manipulating streamline tools.
Setting the manipulator is changing the manipulator not the object. Snap rotation of an object is changing the object not the manipulator.

By setting the manipulating mode to manual, both object and manipulator will be changed. This way you can use/save the new manipulator if needed. After deselect, you can undo to restore your selection. This feature is suggested by an user.

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December 27, 2013, 01:49:51 am
By setting the manipulating mode to manual, both object and manipulator will be changed. This way you can use/save the new manipulator if needed.
But I can get that result if I am in manipulator-> "Selection", even if manually rotating the selection. Why a need to change to "manual" when that is adding a step to have to deselect all first to get the manipulator to how the user had it set

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After deselect, you can undo to restore your selection.
For sub-object that would not work for me, as I have "Keep Subobject Selections In Separate Stack".

Why do you make things so complicated?


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This feature is suggested by an user.
Well, for some reason you must think it logical to do such a thing. I do not agree.


If you did decide to correct this, you would probably add yet another option to the ever growing list of confusing options. So never mind, I give up.


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December 27, 2013, 02:29:35 am
But I can get that result if I am in manipulator-> "Selection", even if manually rotating the selection. Why a need to change to "manual" when that is adding a step to have to deselect all first to get the manipulator to how the user had it set

Can you do that in subobject mode or a group of objects with different orientations? Also the snap control can provide accurate control over the transformation.


For sub-object that would not work for me, as I have "Keep Subobject Selections In Separate Stack".

Why do you make things so complicated?

You still can do a subobject selection undo.
You may not need to use the new manipulator but someone may.

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If you did decide to correct this, you would probably add yet another option to the ever growing list of confusing options. So never mind, I give up.

I don't think this is a frequently used tool. So I'd be better to keep it as is.


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December 27, 2013, 02:43:18 am
What does this tool do? It doesn't have any description. I'm curious.

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December 27, 2013, 04:45:59 am
Can you do that in subobject mode or a group of objects with different orientations?
For obj groups I use the group pivot, so yes for that. For sub-object groups, I would be setting the manipulator to manual position(set manipulator) anyway before snap transforming.
So all the auto changing of the pivot to manual does for me, is change it when not needed to.

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Also the snap control can provide accurate control over the transformation.
I use it for that, but that does not mean it needs to change the pivot/manipulator to manual.


You still can do a subobject selection undo.
So a need to add/remember yet another hotkey. What joy.

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You may not need to use the new manipulator but someone may.
Considering you also state:-

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I don't think this is a frequently used tool.
It make's me wonder who.


How often do you model in Nvil with this workflow?
« Last Edit: December 27, 2013, 05:07:13 am by steve »

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December 27, 2013, 04:50:50 am
What does this tool do? It doesn't have any description. I'm curious.

"Rotation Snap Selection" is a streamline tool, the description is there:-


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December 27, 2013, 05:50:30 pm
Interesting tool. Thanks.