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Think performance on the CPU should be worked on first, cuda and opencl dont work on all gpus.
It is a combination of not being as optomized and that c# isn't as fast as c++ performance wise.
Can you be more specific as to what viewport performance issues you are having?
Now i'm subdivided my ex-ussr(not finished) car under 11000 poly and when i zooming -> a lags.
1. My PC is very very old - Athlon64 3000, 2.5 gb, 8600gt
What windows OS are you using?
For me another is important: 100% cpu even if i just clicking on the viewport.
a little lags when i zooming. When i rotating all OK.
Unfortunately, we still do not know the minimal or recommended hardware for Nvil.
Which zoom function do you use?
It may be your GPU(Graphics card).What % of your GPU is being used while rotating/zooming view? (you can use MSI afterburner http://event.msi.com/vga/afterburner/download.htm to check).
Do you have just 1 object in the scene? If you have more than one, have you tried turning off "View > Object Shading > Show Edge On Unselected"?
offtop:If I press "Quick Reply" on the forum then i get the error :"Your web browser's request contained old or corrupted cookies..bla-bla ...and other malware. Then clear your cookies for the site you were visiting."Return back in browser and press "Reply" under a message - all ok.. Do you have such problem?
I have a .NET 1.1 , 3.5 SP1 , 4
Which browser are you using, and do you clear your cache?
I set up on a:-AMD64 3800+ (2.39)
When switching between view rotate(alt+LMB) and Zoom(alt+RMB) I was seeing a delay of about 0.5 to 1 second before view would rotate or zoom. But once view was rotating or zooming there was no lag. Are you seeing similar?