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I was attempting to instance my mesh, it worked and all, but took around 30 minutes to long than it should...
What I did was instance it with array enabled with the flix X on and the array settings is X~2 instances with a dimension snap +/- depending on where it landed.
In the picture I selected the mesh and that's the result of the instance, the meshs left side is already instanced, but that's the result I had still .
P.S. Is there a way to permanently change the pivot position on the fly? I want to be able to set it to a vert or a place on the mesh or just anywhere for that matter, and stay there. Currently if i set it to a place and move it, the pivot stays where i set it, so i need to snap it to place with one movement or keep moving the pivot.
To sum it up, if I make the pivot for the object at any given location, and I move the mesh 20 units up and across, the pivot follows.In Nvil I have the problem of setting the vert to a position, and it's there in the world, it's not a smart pivot that remembers where it is and moves along with my mesh, forcing me to snap the mesh to the given point with one translation of the mesh instead of an infinite(Maya).