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I'd like to see a Retopology mode in Voidworld similar to turning on/off symmetry or soft selection.Whereby whatever object you have selected will be your retop mesh and you can have a list of the rest of the objects in the scene that you can set to be your background objects for the retop mesh to snap to.This way we can expose ALL of the powerful modelling tools at our disposal to retopologize.The current way is quite hindered by being nested under the edge subobject level. I can't even make an edge loop selection for example, or make further cuts or geometry changes.Correct me if I'm wrong.Cheers.
ah thanks man, much appreciated. I did not know about this. Might be a good workaround until a proper solution to retopology hits Nvil.
Good workarounds Memag cheers for the tips. I've been playing around with the Streamline tools to see which would give the best workflow but unfortunately due to the nature of them being able to share keyboard shortcuts across different subobject levels this results in conflicts when the Visual Retop tool is on.e.g. vertex Target Weld & Edge loop Cut, share the same hotkey in my setup and only 1 can work at a time with 'can be activated when visual tool is on.It does give a bit more functionality to the retopology in Voidworld so it will tide us over until Istonia implements a fully global retopology mode. IF/WHEN?