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No, but if not the same length, then the mesh being deformed will stretch or shrink (depending on the difference between the length of the axis/path.
One thing I forgot to put forward, that is important, is that you should place the start of the "Axis" and the start of the "Path" at the same location, otherwise the deformation will take that the distance into account and can cause unexpected results.
Thank you Johnny.I agree, there's a lot of interesting tools in NVil that are definitely worth experimenting with. Two days ago I was about to ask if there were any plans of implementing various deformers... Today Steve tells me that one of them was already here.
I agree, some things are really hard to see on high-res screens. HUD size could get a little big bigger. Also, I'm never sure what curve object I have selected, if any, because only control points are highlighted on selection.