News:

 

Topic: verts not displayed  (Read 6729 times)

0 Members and 1 Guest are viewing this topic.

  • No avatar
  • Posts: 90
  • Edge
April 03, 2013, 10:32:38 pm
I started a new concept model today.
During the process, I went into vertex selection. When I zoom in I can not see all vertex, if zoom out far enough they begin to be visible again.
 I am not sure if this is a bug or it is a settings issue in NVIL or a graphics card display issue.
I have not had this before with my gpu, so I am thinking it is a bug or setting thing.

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
April 03, 2013, 10:40:08 pm
Can you create a simple sphere alongside your model about the same size and see if the sphere's vertices are displayed properly?

  • No avatar
  • Posts: 90
  • Edge
April 04, 2013, 01:21:24 am
Can you create a simple sphere alongside your model about the same size and see if the sphere's vertices are displayed properly?

I added the sphere and the same thing happened. When I zoom in the verts are not visible, but I can select them.

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
April 04, 2013, 01:39:37 am
Can you provide two images. One for the scene and the other for you clip plane settings, Edit > Preference > Clip Plane.

Where is your camera focus point? You can set it by ctrl+alt+shift+clickatmesh. If you have change the hotkey, here is the command, Edit > Customize > Tools > View Navigation Tools > Set View Focusing Point. You can also try the 'Best Fit' command.
« Last Edit: April 04, 2013, 01:41:20 am by IStonia »

  • No avatar
  • Posts: 90
  • Edge
April 05, 2013, 10:47:27 pm
here is the scene

  • No avatar
  • Posts: 90
  • Edge
April 05, 2013, 10:55:49 pm
here is the settings.

I went into my app data and deleted all the Nvil files and everything was fine again. I did not delete files from the recycle bin. Then I restored them to take the screen shot images and the issue was back.
I hope this helps. I will keep the current files a couple of days. After that I will reset everything so I can get to work on this project.
« Last Edit: April 05, 2013, 11:19:42 pm by johnnybevo »

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
April 05, 2013, 11:00:35 pm
I can't see your settings in your post.
Can you send me the model file and your whole config setting files?

  • No avatar
  • Posts: 90
  • Edge
April 05, 2013, 11:22:07 pm
I can't see your settings in your post.
Can you send me the model file and your whole config setting files?

You should be able to see the settings now.
And if I need to send you the scene and configs, how do i do that?

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
April 05, 2013, 11:39:04 pm
Can you send the files to info@digitalfossils.com?

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
April 06, 2013, 07:54:40 am
In 'Scene Explorer > Retopo Reference List', either uncheck 'Retopo mode enabled' (Recommended since you have no retopo objects in the list) or reduce the z offset value.

When 'Retopo mode enabled', selected objects will be rendered advanced in z to ensure on top of the reference object.


  • No avatar
  • Posts: 90
  • Edge
April 06, 2013, 02:58:56 pm
In 'Scene Explorer > Retopo Reference List', either uncheck 'Retopo mode enabled' (Recommended since you have no retopo objects in the list) or reduce the z offset value.

When 'Retopo mode enabled', selected objects will be rendered advanced in z to ensure on top of the reference object.

Thank you very much I will make sure I do that.

I disabled the retopo and the problem went away. I am very glad it was that simple.
« Last Edit: April 06, 2013, 03:03:45 pm by johnnybevo »