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Hehe.. but in Rhino I find my stuff.I think I would have more joy with Cameras if:- they were not listed under Geometry but under View- one could align them to the current view by default, without a dialog requesting this- one instead got a dialog to name that Camera and maybe at some point even a thumbnail image showing in the Scene Explorer- one could set the camera object type to be hidden at all time. While in Nvil I would never want to see or touch Camera Widgets- they got their own sub-section in the Scene Explorer and would not appear among the Geometry- they would not get only get selected on click in the Scene Explorer but would actually change the view to that particular camera
I could show you how they are handled in Maya also. since it had multiple camras which can all be used as the current viewport camara as well as camera bookmarks, to quickly move 1 camera between stored settings.personally I think Nvil only needs the later, since it is a modeling app.with stored camera settings I would use it to quickly move to like a first person camera and fov while modeling a gun or something like that.
That's quite a few stuff. It needs a lot of work. I can't tell if they may benifit other people, so I need to see other people's opinion.
Look at other pure modellers: Silo, Hexagon, Wings and such - they all have no Camera-Widgets to deal with.
The question for me is: What's the merrits or the possible advantage of the current setup over what I propose?