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I am just quickly checking out what's new in Maya 2014 and they added a "create camera from current view". This might come in handy. Maybe the creation process of the camera should get it's own tool in NVil where this is possible, too, just like with the creation of geometry.
I personally don't see why a program which just serves modelling and no rendering or animation needs the concept of more than one camera object. Makes no sense to me. One should be able to store custom positions for the editor camera, and of course also from the current view, one could also set Focal lenght per view - but that's all well possible without cameras as separate object types. Just stored positions of a single camera with some stored basic parameters would do.
I don't know, can cameras be exported?
If you have more than one view, you'll need more that one camera object at the same time.
QuoteIf you have more than one view, you'll need more that one camera object at the same time.No, sorry this is not correct.All views in 3D-Programs can just be a single camera with stored properties. That's how typically editor cameras are handled and that's also how any custom view (also the one you are currently looking at) can be stored.
It depends on how you think what is a camera. In my code, there is no viewport camera body concept at all
I'm very busy right now but if that would help I could record you a clip of the Rhino-implementation of stored Views in a couple of days. Let me know.
Quote from: polyxo on March 30, 2013, 11:08:43 amI'm very busy right now but if that would help I could record you a clip of the Rhino-implementation of stored Views in a couple of days. Let me know.Yeah, I'd like to see how Rhino handle this.
polyxo, thanks for the clip. Can Rhino control the exact position and orientation of the camera? That's the original request from a game artist.