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Good start (I cannot really comment, as I am no good trying to model heads).One thing, in poly_selection mode, select all the polygons and use the "Visual tools-> Smooth groups" to create just one smooth group for the head. It should remove the hard edges that can be seen.
I have never used smoothing groups before.
One option that i use in Blender that i miss in NVIL is smooth vertex it works really well. Nvil has the relax function, but I don't think it works as well as smooth vertex in Blender.
I dont think I will add much more geometry, because I am going to export this out to Sculptris or 3d coat.
I dont think I will add much more geometry, because I am going to export this out to Sculptris or 3d coat. To see how well the geometry imports. Then I will bring it back into NVIL to test out/learn how well retopo works.
Quote from: johnnybevo on March 23, 2013, 01:49:06 pmI dont think I will add much more geometry, because I am going to export this out to Sculptris or 3d coat. To see how well the geometry imports. Then I will bring it back into NVIL to test out/learn how well retopo works.If you will be to use 3dcoat then look at the Auto Retopology - http://www.youtube.com/watch?v=vEnwxnNMPk4I think that it is good work with organic.