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Topic: Snapping Bug  (Read 9357 times)

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December 11, 2012, 05:46:54 pm
Hey Istonia.  The snapping accuracy between different objects seems pretty messed up at the moment; both when using tweak and moving with the manipulator.  Not sure whether it's related to changes recently but I don't remember it being so inaccurate.

try this:

1. create 2 objects
2. select 1 and go to vertex subobject mode.
3. turn on snapping (Snap to Vertex)
4. pre-select a vertex and hold CTRL + LMB and try to tweak snap it to a vertex on the other object in the scene.

Notice that snapping isn't very accurate to the mouse pointer.  If you try snapping to a vertex on itself then it's more accurate.


I noticed something else while using the latest version.
wireframes seem to show through model from the back.  Effect gets worse the further you are away from the objects.
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December 11, 2012, 08:27:48 pm
I follow the steps but didn't notice any problem.

Was the wireframe any good before? If yes, which version? How can I reproduce the problem?

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December 11, 2012, 11:34:43 pm
Hi ghib,

What Graphics card do you have?

I mentioned on another thread concerning problems with snapping, usually onto unselected objects snap points. But found it could be unpredictable on my setup. 
The problem on my setup may be that I am using an nVidia graphics card?. IStonia uses Radeon/ATI so may not see the problem, but I do not have a Radeon/ATI card to check.

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December 12, 2012, 08:16:03 am
Hey steve thanks for the heads up,  I have an NVIDIA GeForce GTX 570 at home and an ATI HD card at work.  I'll post any findings here after testing on both..

to be continued..
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