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Topic: User Toolbars - Missing descriptions for tools  (Read 9603 times)

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  • Posts: 424
  • Triangle
    • Reiner`s Tilesets
November 18, 2012, 07:50:06 pm
I am close to finish stage 2 with building the user toolbars. All icons are connected to the tools, the ones that have toggle functionality turns blue now when activated. I have left the ones that just performs an action in the normal state with the red border. And most of the buttons have their descriptions. Unfortunately there are more than enough missing descriptions left. And i fear i need help here. When you have a useful description or explanation how the tool works, please don`t hesitate to fill the gap :)

The full list of missing descriptions is as follow:

Modeling Options

Allow Edge/Polygon Streamline Zero Extrusion - no description
Keep Subobject Selections In Seperate Stack - no description
Manipulator goes with Selection in Manual Mode - no description
Polygon/Edge CursorControlExtrusion Full_Orient - no description
Polygon/Edge CursorControlExtrusion Half_Orient - no description
Polygon/Edge CursorControlExtrusion No_Orient- no description
Soft Selection Spherical - no description
Soft Selection Surface - no description
Tweak Multi-Selection - no description
Tweak Point-Pick - no description

Common Modeling Shortcut Tools

Redo Subobject Selection - no description

Object Shortcut Tools

Deinstance - no description
Instance Opt - no description
Pivot - no description
Reset Base - no description

Mesh Shortcut Tools

Combine - no description

Subobject Shortcut Tools

Save Current Subobject Selection - no description
Select Along Symmetry Center - no description
Select Negative - Positive-symmetrical Subobjects - no description
Select Non-symmetrical Subobjects - no description
Select Positive - Negative-symmetrical Subobjects - no description
Spherize Selection - no description

Polygon Shortcut Tool

Make Quad Concave - no description
Make Quad Convex - no description

Edge Shortcut Tools

Harden/Soften Selected - no description
Select Hard Edges - no description
Select Open Edges - no description

Soften/Harden Selected - no description

Vertex Shortcut Tools

Snap Selected to Highlighted - no description

SplineVertex Shortcut Tools

Flip - no description
Lathe - no description
Naturalize Spline Selected - Whole - no description
Naturalize Spline Whole - Selected - no description
Open Spline At Selected - no description
Reverse Order - no description
Slide - no description
Snap - no description
Tangent - n description
Toggle Spline Type - no description
Tweak - no description
Zero In-Tangent - no description
Zero Out-Tangent - no description
Zero Tangents - no description

Rendering Options

Show Symmetry Temporarily - no description
Show - Hide Texture All - Selected - no description
Show - Hide Texture Selected - All - no description
Solid All - Selected - no description
Solid Gray All - Selected - no description
Solid Gray Selected - All - no description
Solid Selected - All - no description
Toggle Edge Color - no description
Toggle Hard - Soft Edges All - Selected - no description
Toggle Hard - Soft Edges Selected - All - no description
Toggle Transparent - Solid - no description
Transparent All - Selected - no description
Transparent Selected - All - no description
Wire Mesh All - Selected - no description
Wire Mesh Selected - All - no description

Snapping Options

Move By Last Measurement - no description
Move By Last Measurement X - no description
Move By Last Measurement XY - no description
Move By Last Measurement Y - no description
Move By Last Measurement YZ - no description
Move By Last Measurement Z - no description
Move By Last Measurement ZX - no description

Workplane Tools

Workplane - no description

StreamLine Engine Tools

Group Pivot - no description
Local Move Polygon - no description
Loop Select/Slide Edges - no description
Object Pivot - no description
Object/Mesh Pivot - no description

19.11 - Edited to update the list
« Last Edit: November 19, 2012, 07:21:29 pm by Tiles »
Free Gamegraphics, Freeware Games http//www.reinerstilesets.de

  • Posts: 424
  • Triangle
    • Reiner`s Tilesets
November 19, 2012, 07:22:21 pm
I have shortened the list by a fair amount again. But now i have reached the point where all toying around didn`t bring me new descriptions. I need definitely help with this remaining items.
Free Gamegraphics, Freeware Games http//www.reinerstilesets.de

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  • Polygon
November 20, 2012, 07:44:33 am
Modeling Options

Allow Edge/Polygon Streamline Zero Extrusion - no description    **Note: There is a description for this option already. If this option is on, once the streamline tool is activated, simply click the edge/polygon extrude in cursor direction basice streamline tool's button will create an extrusion and the new geometry will take the same position as the origninal geometry.
Keep Subobject Selections In Seperate Stack - no description    **Note: If this option is on, the subobject selection undo/redo will go in a different stack.
Manipulator goes with Selection in Manual Mode - no description    **Note:  There is a description for this option already.
Polygon/Edge CursorControlExtrusion Full_Orient - no description    **Note: It affects the new geometry's orientation in edge/polygon extrude in cursor direction operations.
Polygon/Edge CursorControlExtrusion Half_Orient - no description    **Note: Same as above.
Polygon/Edge CursorControlExtrusion No_Orient- no description    **Note: Same as above.
Soft Selection Spherical - no description    **Note: Vertex soft selection is created according to the style specified.
Soft Selection Surface - no description    **Note: Same as above.
Tweak Multi-Selection - no description    **Note: It allows vertex/edge/polygon to be highlighted in any subobject mode once the streamline subobject Tweak tool is activated.
Tweak Point-Pick - no description    **Note: This allows the soft selection to be created from the clicked point instead of the clicked subobject. It works with subobject tweak tools and requires soft selection enabled.

Common Modeling Shortcut Tools

Redo Subobject Selection - no description   **Note: Once the subobject selection undo/redo is put to a different stack, subobject selection undo/redo can only performed through this command.

Object Shortcut Tools

Deinstance - no description    **Note: You can create instance from a source mesh object. Any changes made to the source mesh object will appear in the instance. This command is to convert intances into mesh objects.
Instance Opt - no description    **Note: This is used to change instance objects' instancing options.
Pivot - no description    **Note: For each scene object, there is an object base matrix which defines the object's position and orientation. Pivot is the origin of the object matrix.
Reset Base - no description    **Note: This is used to reset object's base matrix.

Mesh Shortcut Tools

Combine - no description    **Note: This is used to comine multiple meshes into one.

Subobject Shortcut Tools

Save Current Subobject Selection - no description    **Note: This is used to save current subobject selection in the scene.
Select Along Symmetry Center - no description    **Note: If the mesh is symmetrized, this can be used to selection vertex/edge/polygon along the symmetry center line.
Select Negative - Positive-symmetrical Subobjects - no description    **Note: If the mesh is symmetrized, this can be used to select vertex/edge/polygon of on the negative side.
Select Non-symmetrical Subobjects - no description    **Note: If the mesh is partially smmetrical, this can be used to selection vertex/edge/polygon that has no symmetrical counterpart.
Select Positive - Negative-symmetrical Subobjects - no description
Spherize Selection - no description    **Note: This command will transform the selection into a sphere shape.

Polygon Shortcut Tool

Make Quad Concave - no description    **Note: A quad polygon can be concave or convex if the four vertices are not on a plane. This command change the vertex winding to make the polygon concave or convex.
Make Quad Convex - no description

Edge Shortcut Tools

Harden/Soften Selected - no description    **Note: This is smooth group related.
Select Hard Edges - no description    **Note: This is smooth group related.
Select Open Edges - no description    **Note: Select edges that only connect to one polygon.

Soften/Harden Selected - no description

Vertex Shortcut Tools

Snap Selected to Highlighted - no description   **Note: Move the selection to the position of the highlighted vertex.

SplineVertex Shortcut Tools

Flip - no description    **Note: Flip spline vertices position base on the axis specified.
Lathe - no description    **Note: Open the Lathe tool.
Naturalize Spline Selected - Whole - no description    **Note: Naturalization is a special spline operation that makes the spline look naturally.
Naturalize Spline Whole - Selected - no description
Open Spline At Selected - no description   **Note: Open a closed spline at the selected vertex.
Reverse Order - no description    **Note: Spline vertices are ordered. This is used to reverse the order.
Slide - no description    *Note: Open the Slide tool.
Snap - no description    **Note: Open the spline Snap tool.
Tangent - n description    **Note: Open the spline Tangent tool.
Toggle Spline Type - no description   **Note: Toggle the spline between Curve/LineList styles.
Tweak - no description    **Note: Open the spline Tweak tool.
Zero In-Tangent - no description    **Note: A spline vertex has in-tangen and out-tangent which will affect the shape the the spline. This is used to make the in-tangent's value to zero.
Zero Out-Tangent - no description
Zero Tangents - no description

Rendering Options

Show Symmetry Temporarily - no description    **Note: This is used to make the symmetry plane visible temprorary, once the cursor is moved, the symmetry plane will disappear.
Show - Hide Texture All - Selected - no description    **Note: If an object is textrued and you don't want to see the texture, use this command.
Show - Hide Texture Selected - All - no description
Solid All - Selected - no description    **Note:The object will appear in its diffuse color.
Solid Gray All - Selected - no description    **Note: The object will appear in gray color rather than its diffuse color.
Solid Gray Selected - All - no description
Solid Selected - All - no description
Toggle Edge Color - no description    **Note: Toggle edge color between Black and white.
Toggle Hard - Soft Edges All - Selected - no description    **Note: Toggle object shading between hard/soft edges.
Toggle Hard - Soft Edges Selected - All - no description
Toggle Transparent - Solid - no description    **Note: Object will appear in a transparent form rather than using its texture and diffuse color.
Transparent All - Selected - no description
Transparent Selected - All - no description
Wire Mesh All - Selected - no description    **Noe: Object will appear in wired mesh form.
Wire Mesh Selected - All - no description

Snapping Options

Move By Last Measurement - no description    **Note: Every time you performed a measure operation, the measuring is saved and can be used by this command.
Move By Last Measurement X - no description
Move By Last Measurement XY - no description
Move By Last Measurement Y - no description
Move By Last Measurement YZ - no description
Move By Last Measurement Z - no description
Move By Last Measurement ZX - no description

Workplane Tools

Workplane - no description    **Note: Open the Workplane tool so you can manipulate the workplane.

StreamLine Engine Tools

Group Pivot - no description    **Not: Objects can be grouped into a group and the group has a matrix and the pivot the origin of the matrix. This tool is used to manipulate object group's matrix.
Local Move Polygon - no description    **Note: This is used to transform selected polygon's vertices along each vertex's normal direction.
Loop Select/Slide Edges - no description   **Note: This is used to select an edge loop and then slide to transform if you wish.
Object Pivot - no description    **Note: This is used to manipulate object's base matrix only.
Object/Mesh Pivot - no description    **Note: This is used to manipulate object's base matrix, the mesh pivots of the object will also be transformed as well.

  • Posts: 424
  • Triangle
    • Reiner`s Tilesets
November 20, 2012, 09:01:24 am
Many thanks. Will incorporate the tooltips now :)
Free Gamegraphics, Freeware Games http//www.reinerstilesets.de