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Streamline collapse edges, unexpected result.
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Topic: Streamline collapse edges, unexpected result. (Read 9237 times)
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Posts: 424
Triangle
Tiles
October 11, 2012, 12:07:23 pm
Create a cylinder with some divisions. Select two not connected edges as shown in shot 1. Collapse them with the Subobject Shortcut Tools > Collapse. They will collapse independently. Now select two other not connected edges, which are close by each other. This time the same operation welds both edges together.
Shouldn`t it show the same behaviour in both cases?
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Free Gamegraphics, Freeware Games
http//www.reinerstilesets.de
Posts: 2103
Polygon
steve
October 11, 2012, 12:32:02 pm
I believe the general collapse tool calculates from the vertex positions, so with the 4 vertex joined by a single edge between each, they are collapsed together. You would need to use the "Collapse_loop" to get the result you are looking for.
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Developer
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Polygon
IStonia
October 11, 2012, 01:10:02 pm
should be fixed now.
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Posts: 424
Triangle
Tiles
October 11, 2012, 01:11:55 pm
Indeed. Thanks
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Free Gamegraphics, Freeware Games
http//www.reinerstilesets.de
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Streamline collapse edges, unexpected result.