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NvilClipboard (3ds Max)
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Topic: NvilClipboard (3ds Max) (Read 13233 times)
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Posts: 546
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Polygon
Passerby
April 08, 2014, 12:59:47 pm
Made a simple script for using this feature from 3ds max.
To use save this file somewhere on your computer.
NvilClipboard.mcr
Than click and drag it into the 3ds max viewport to install the macro script into max.
Once that is done, you can bind it to a key or add it to a quad menu or toolbar by going into the "Customize" menu, and selecting "Customize User Interface".
You will find a new Category called "NvilClipboard", which will contain the "Pickup" and "Drop" functions that you can bind to keys, or add to the UI.
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Last Edit: July 24, 2014, 06:02:38 pm by Passerby
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Vertex
Asticles
April 08, 2014, 02:26:26 pm
Hi, do you know what are the best obj export settings for 3dmax?
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Polygon
Passerby
April 08, 2014, 02:35:49 pm
going in which direction?, if from nvil to max, i would use Z_UP, with export normals on, and export texcoords on.
regroup polygons by meshes is up to personal preference.
From going between max and nvil, i would just use the preset for maya, since nvil uses a Y=Up system like maya.
Though if export materials is checked from max, when you bring it into nvil the material will be fucked up, and you will have to re-apply, so i would leave export materials off in max.
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Last Edit: April 08, 2014, 02:42:43 pm by Passerby
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Triangle
Darcvizer
July 24, 2014, 12:24:26 pm
link does not work
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Polygon
Passerby
July 24, 2014, 06:03:20 pm
try it now, also this is just a really basic 1 clikc import / export from the nvilclipboard directory
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Darcvizer
July 24, 2014, 07:25:46 pm
it works, thanks
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Vertex
CGEureka
September 09, 2017, 04:13:21 pm
Link is broken =(
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Vertex
konbar
April 25, 2018, 04:18:47 pm
Link is broken =(
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Edge
blackboard
March 20, 2022, 03:08:01 pm
maybe someone have this script?
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NvilClipboard (3ds Max)