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Retopology bug
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Topic: Retopology bug (Read 3590 times)
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Posts: 59
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xenoox
August 11, 2017, 11:08:16 am
When using retopo mode I can accidentally move vertices/edges of the reference mesh. In addtion moving those subobjects can't be rolled back with undo command.
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IStonia
August 11, 2017, 11:13:46 am
When the reference object is not selected, how can you move its subobjects? They are not selectable.
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xenoox
August 11, 2017, 11:44:51 am
Here Is a gif. It takes me few tries to pick one edge, but I finally manage to reproduce it.
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IStonia
August 11, 2017, 12:47:18 pm
What tool were you using when it happened? Was the visual Retopo tool opened.
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xenoox
August 11, 2017, 01:16:54 pm
It happens when using retopo visual tool. Tried to reproduce it without visual tool on, by using tweak_move, but no success so far.
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IStonia
August 12, 2017, 10:56:47 am
Try this and see if fixed.
http://www.digitalfossils.com/Download/NVil-Aug-12-17.rar
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xenoox
August 15, 2017, 11:24:02 pm
I think it's fixed now, no issues so far. Thanks.
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xenoox
August 16, 2017, 11:55:01 am
Ok, another issue. Now I'm unable to move vertices that are occluded by reference mesh. To move them I have to increase Retopo Z render offset until I see them. I don't recall this to be a default behaviour of the tool.
I would be also really convenient to have ability to increase and decrease Retopo Z render offset using hotkey.
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IStonia
August 17, 2017, 09:37:50 am
Try this
http://www.digitalfossils.com/Download/NVil-Aug-16-17.rar
* Edit > Preference > Options 2 > Selection > Include retopo reference objects in selection and snapping occlusion.
* A new basic streamline tool, Retopo Z Offset. Drag cursor horizontally or vertically to adjust retopo z offset value.
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Retopology bug