Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Community Help
»
Symmetry in local space
« previous
next »
Print
Pages: [
1
]
Author
Topic: Symmetry in local space (Read 3689 times)
0 Members and 1 Guest are viewing this topic.
Posts: 289
Triangle
VFX Artist
Mason
April 19, 2017, 01:23:58 pm
Is there way to have local symmetry planes, either using a custom worklplane or whatever?
Currently symmetry only works on the World space.
Logged
Portfolio
Company Reel
Youtube Channel
Posts: 3760
Developer
Administrator
Polygon
IStonia
April 19, 2017, 02:06:38 pm
Symmetry is not on world space. It is on object local space. You can use object pivot tool to set it.
Logged
Posts: 289
Triangle
VFX Artist
Mason
April 19, 2017, 02:50:12 pm
Awesome!
Logged
Portfolio
Company Reel
Youtube Channel
Posts: 2103
Polygon
steve
April 19, 2017, 03:38:11 pm
Symmetry works to "mesh" pivot.
Use the object pivot tool(s) with caution if wanting symmetry position, as object pivot and mesh pivot are not always the same. Although the pivot tools can move both object/mesh pivot, any offset between object and mesh pivot will remain.
There is a tool for setting mesh pivot to base:- "Common modeling shortcut tools > Align mesh pivot to object base"
Logged
Posts: 289
Triangle
VFX Artist
Mason
April 20, 2017, 06:18:45 am
Yes, I do find the Mesh settings a bit redundant. It is similar to how Maya works with all of the transforms residing on a null that behaves as the parent for the geometry (or mesh). To keep it simple, the mesh does not have any transform/pivot info.
Being able to symmetrically model in object space, is really nice though.
Logged
Portfolio
Company Reel
Youtube Channel
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
Community Help
»
Symmetry in local space