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Mr Gutsy (WIP)
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Topic: Mr Gutsy (WIP) (Read 12205 times)
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Posts: 2103
Polygon
steve
July 22, 2012, 11:05:26 pm
I build quite a lot of models for friends, usually models from films/games that they use for fan-art. I was asked to build a model of Mr gutsy from the fallout games. I decided to build it in VoidWorld as I thought it would be a good model to help me learn(still a newbie with VW). It is a model for close up still renders, so will be adding a lot of detail (so it will be high poly count, but that does not matter for this)
Still early in the build, but thought to start my first WIP on forum.
I started with the base mesh for one of the eyes:-
Then built the other parts for the eye on top:-
Added the support arms for the eye:-
Have now started the main body:-
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steve
July 26, 2012, 09:58:03 pm
Quick update.
Made cutout into back of main body and started to build the engine/motor
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steve
August 01, 2012, 02:13:56 pm
Made one of the arms. Just need to add the tools for the arms.
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steve
August 12, 2012, 12:07:23 am
Just about finished now.
[quick test render]
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Passerby
August 12, 2012, 12:00:10 pm
looking nice, reminds me of the robots in the empire strikes back, just with a more round head.
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steve
August 12, 2012, 01:56:10 pm
Thought I would post a wire-frame.
It is a bit heavy in places, but this was more about me learning Nvil rather than getting a low poly model.
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Passerby
August 12, 2012, 02:52:57 pm
i wouldn't worry about subd stuff ever being heavy, since it;s is going to be rendered out, or baked to normal maps and ao
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steve
August 12, 2012, 03:03:07 pm
I did not use any sub-division on the model. It is mainly solids/box modeling/re-topo.
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kevin
August 31, 2012, 02:46:55 am
That is a very good looking, very clean model you've created steve.
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Mr Gutsy (WIP)