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Topic: Polygon(face) selection (Fixed)  (Read 4898 times)

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November 10, 2016, 02:14:23 am
Similar subjects have come up before, but it really needs to be fixed.

Example.

Create cube 0.1 x 10 x 1
Change to polygon selection mode and move mouse cursor over the 0.1x10 face. At one end of the polygon, it will highlight(select) easily, the other end is very difficult/will not highlight/select.
You can triangulate the polygon, one tri(face) will easily select, the other as issues.

This issue also as the knock on effect where MMB drag(paint) select will select through the face and select faces at the back of the model.

What is more annoying, is that this was/is not an issue in Voidworld (just checked again in voidworld free version)

« Last Edit: November 15, 2016, 10:19:21 am by steve »

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November 13, 2016, 10:07:40 am
Try this
http://www.digitalfossils.com/Download/NVil-Nov-13-16.rar

Hi Istonia and good morning.

Ok. This version works! Thanks.

I want to ask you a couple of things, just out of curiosity.

1) Why don't you publish in the "News and Updates" topic all the "private" updates that you have written
after the official "NVil-Sep-29-16" ?

2) Why do you follow this strange versioning for your NVIL ?
That is...I noticed that you never update version name that always is "NVIL 1.0" for a very long time.
I think that it'd be a lot easier for us if you assign a unique version name to every update that you publish.

Thanks again and hare a nice day.

- Marco (mkdm)
« Last Edit: November 13, 2016, 02:42:22 pm by mkdm »

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