Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Feature Requests
»
Materials Requests.
« previous
next »
Print
Pages:
1
2
3
[
4
]
Author
Topic: Materials Requests. (Read 11763 times)
0 Members and 2 Guests are viewing this topic.
Posts: 3760
Developer
Administrator
Polygon
IStonia
April 23, 2016, 08:20:25 pm
http://www.digitalfossils.com/Download/NVil-Apr-03-16.rar
Logged
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
April 24, 2016, 07:15:22 am
Thanks!
Logged
Portfolio:
www.samardac.com
Posts: 232
Spline
polyxo
April 24, 2016, 04:25:46 pm
Is it now somehow possible to use a environment texture (use an image in the channel you call Ambient). Then one could use
Matcaps
...
Logged
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
April 24, 2016, 04:29:11 pm
No, rebuild only workfow.
http://voidworld.cmcproductions.co.uk/index.php/topic,2900.msg12085.html#msg12085
Logged
Portfolio:
www.samardac.com
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
April 25, 2016, 08:08:05 am
IStonia,
I just discovered some small drawback.
If you change color using command - Change Color (Ctrl+LMB) you will have strange result because all materials from library use colored Specular or Ambient.
To avoid it lets remove command - Change Color (Ctrl+LMB).
Lets make users to change colors only from Edit Material window, so there they can see that Specular or Ambient is also colored and quickly fix it.
Logged
Portfolio:
www.samardac.com
Print
Pages:
1
2
3
[
4
]
« previous
next »
NVil Forum
»
General Category
»
Feature Requests
»
Materials Requests.