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Topic: Delete Object when all Subobjects got deleted  (Read 5058 times)

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  • Spline
April 30, 2015, 05:10:05 pm
Currently when selecting all Vertices, Edges or polygons of an object and hitting delete the empty object remains in the object list. It should automatically get cleared.

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  • Polygon
    • http://samardac.com/
May 01, 2015, 08:05:58 am
In this situation I use composite tool - Select empty objects, Delete.
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  • Polygon
May 01, 2015, 09:09:50 am
I know in modo it also leaves an empty layer if you delete all subobjects. You then have to delete the empty layer or add geometry to it. Empty layers in modo grey out so you can tell its empty.

I suppose the feature is there so you don't have to go through the process of creating a new object and naming it if you want to just add different type of geometry to an already existing object.


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  • Spline
May 02, 2015, 08:56:53 am
I think Modo's Layers and what Nvil calls objects are fundamentally different things.
Layers are simply containers or folders, which may hold all sorts of geometry and  can be empty as well. Layers are not geometry themselfes.

Objects in Nvil are always actual geometry, which again is comprised of subobjects.
If all subobjects are deleted the object indeed doesn't exist any more, therefore it's entry in the object list should get removed automatically.
« Last Edit: May 02, 2015, 08:59:03 am by polyxo »

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  • Polygon
May 04, 2015, 10:22:02 am
I think Modo's Layers and what Nvil calls objects are fundamentally different things.
No they are the same.

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May 04, 2015, 10:27:53 am
Kevjon, as I understood you can not create object inside object using for example Box or Sphere, it will create new object everytime.
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  • Polygon
May 04, 2015, 11:19:31 am
I get it now, in that way Modo and Nvil are different.

Ignore my previous post.