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Topic: MatCap (Read 5442 times)
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Posts: 306
Triangle
Darcvizer
March 30, 2015, 08:12:32 am
Hi, I have already said somewhere that nvil very bad shading, in the viewport is very difficult to see the model. I suggest to make matcap, and it is important that there zebra.
I took up a new Projects. In nvil model vygledit good. I decided to check in XSI and saw no roughness geometry
Nvil
XSI
Here's how to make one person in Modo
http://lesterbanks.com/2014/07/bling-matcap-shaders-modo-modeling/
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Polygon
Passerby
March 30, 2015, 11:42:04 am
A matcap should be easy shader wise too, more or less sampling a color from the matcap image based on the normals of the object
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Polygon
Portfolio: www.samardac.tumblr.com
samardac
March 31, 2015, 08:28:22 am
I agree, now working with hard surface without subd is very hard you can not distinguish sometimes edges.
Check this screen, how bad it looks. To make edges visible you have to chamfer them or subD. I think something have to be dun to fix it.
Create mat Caps or may be add some feature that will create that virtual chamfers? Many apps has it. For example KeyShot can set this edge smoothing based on angle. Or may be make some ambient oclusion.
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Last Edit: March 31, 2015, 08:31:02 am by samardac
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