Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Bug Reports
»
[Fixed] Shell / Extrude normal.
« previous
next »
Print
Pages: [
1
]
Author
Topic: [Fixed] Shell / Extrude normal. (Read 5935 times)
0 Members and 1 Guest are viewing this topic.
Posts: 2103
Polygon
steve
September 11, 2014, 08:57:11 pm
Hi IStonia,
Having my first night back on to modeling for a while, I find that when you made changes for the problems with
"Polygon Normal Move"
, it appears you have broken "Shell" and "Extrude"
Example: Create a segmented plane, then either "shell" or "Polygon > extrude in vertex normals"
I also checked with new config.
Could you please check when you have time.
Thanks
«
Last Edit: September 23, 2014, 11:50:18 am by steve
»
Logged
Posts: 3760
Developer
Administrator
Polygon
IStonia
September 12, 2014, 07:53:00 am
Try this
http://www.digitalfossils.com/Download/NVil-Sep-12-14.rar
Logged
Posts: 130
Spline
JTenebrous
September 12, 2014, 09:21:25 am
Quote from: IStonia on September 12, 2014, 07:53:00 am
Try this...
Thanks - I only tried the fixed extrude function but it worked for me.
Steve - thanks for reporting this. I usually use the extrude streamline tool and I was running into this bug loads yesterday, but tapping the capslock key switched to the correct behaviour, so I just assumed I had somehow ballsed up my settings
.
Logged
Posts: 130
Spline
JTenebrous
September 12, 2014, 10:00:06 am
Say - here's a somewhat related issue I hope you can look into. If I set Orientation to "Selection", edge extrude does not respect extrusion along a selected/highlighted axis of the gizmo/move manipulator. This isn't always obvious on a planar surface, but try extruding from an edge of a sphere primitive and you'll see. This issue does not occur in any other Orientation mode.
Logged
Posts: 2103
Polygon
steve
September 12, 2014, 10:22:44 am
Hi IStonia,
Quote from: IStonia on September 12, 2014, 07:53:00 am
Try this
Certainly an improvement, but still showing issues for "Shell" (Have not looked at extrude yet).
This is the part of a model that I was trying to shell.
When using this latest dev build, there are still issues:-
The part does shell without issues in Aug-10 build.
Download link for part (.vws in zip archive) if required:-
https://www.mediafire.com/?ji4gu2jbsi12dyw
Thanks.
Logged
Posts: 3760
Developer
Administrator
Polygon
IStonia
September 12, 2014, 01:59:15 pm
Try this
http://www.digitalfossils.com/Download/NVil-Sep-13-14.rar
Logged
Posts: 2103
Polygon
steve
September 12, 2014, 02:11:53 pm
There are still many vertex offset incorrectly(as show above) with "Shell" on that example mesh I posted link to.
Did you check with that example mesh and did not see problems?
Logged
Posts: 3760
Developer
Administrator
Polygon
IStonia
September 13, 2014, 12:15:54 pm
Try this
http://www.digitalfossils.com/Download/NVil-Sep-14-14.rar
Logged
Posts: 2103
Polygon
steve
September 13, 2014, 12:59:44 pm
Hi IStonia,
Quote from: IStonia on September 13, 2014, 12:15:54 pm
Try this
That is looking good on the mesh I posted link to. I will make more test later. (currently I have a config conflict I am trying to find)
Many thanks.
Logged
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
Bug Reports
»
[Fixed] Shell / Extrude normal.