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Snap to Spline
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Topic: Snap to Spline (Read 3787 times)
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Posts: 289
Triangle
VFX Artist
Mason
August 17, 2014, 08:55:09 pm
https://www.youtube.com/watch?v=Kv0d_3241VM#t=638
Is there a simple way to do to the more complex shapes? Circulize is already possible, but what about custom shapes and things like squares?
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Polygon
steve
August 17, 2014, 09:33:21 pm
Hi Mason,
I make blends between splines, but not sure if that is what you are looking for. This is using Retopo.
Examples:-
Circle > square / square > triangle
Splines:-
Resulting mesh from spline retopo:-
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Triangle
VFX Artist
Mason
August 17, 2014, 09:45:46 pm
I managed to do that with a simple loft as well. Requires 2x splines with the paremetric seam aligned between the splines.
But the loft solution doesnt seem to be conveniant. ie: square to triangle should only have 8 spans to complete, but to close the corners you had to get a really high number of spans.
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Triangle
VFX Artist
Mason
August 22, 2014, 11:47:02 am
I am thinking it would be more like a bridge from a polygonal edge to a spline. The important step is to maintain the original edge spans.
what you suggest is just a loft of two splines, which will require cleanup.
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