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How about Boolean / mesh fusion
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Topic: How about Boolean / mesh fusion (Read 3828 times)
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Posts: 40
Vertex
Onkelpoe
June 13, 2014, 05:56:14 pm
Hello,
I wonder, how "good" or compare-able the Nvil Boolean operations are to what is called "Mesh fusion" in Modo?
Would be nice to read about your experiences with Nvil / Void World
Cheers!
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Posts: 2103
Polygon
steve
June 14, 2014, 12:02:17 am
Hi Onkelpoe,
Quick answer:-
Nvil booleans do not come close to "Mesh Fusion"
Longer answer:-
"Mesh Fusion" is a quite advanced, with many years of development(from the creator of Groboto). At it current price(and it is a plugin, not an application), you could purchase 5 license for Nvil.
Booleans are very complex, so an implementation can be very problematic. A lot of other vendors have now stopped development of boolean functions and instead started using a 3rd party boolean library (Carve-csg), Blender now uses that library, but only really made good implementation after the addition of B-mesh.
Have you seen "Hard_Mesh", a plugin currently being developed. That looks interesting, but you will need "Maya" to use it.
http://www.hard-mesh.com/
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Posts: 40
Vertex
Onkelpoe
June 14, 2014, 07:58:31 am
Hey Steve,
yes, I have thought that
To see an implementation of this Lib in NVil would be awesome!
I got Maya...8, it´s on one of my old PPC mac´s... But thanks for the hint.
Cheers!
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Posts: 40
Vertex
Onkelpoe
June 14, 2014, 05:04:07 pm
Damm, I´ve tested Boolean ops in Modo+Mesh Fusion... omg it´s awesome, hehehehe.
But I understand, that will be something out of reach for us - must be extremly complicated
to program this, can imagine now!
(No offence to the author of NVil of course!)
Best Regards
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How about Boolean / mesh fusion