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I do not know what you have been doing with the selection methods, but now find the "MMB+Drag(paint selection) to be very slow and problematic. I find most of the time I am having to go over the same polygon 2 or 3 times to select it.
Also the "X+LMB+Drag"(Paint select) is now deselecting front facing polygons I selected(during the period where I stop selection(release hotkey/mouse), and the time the tool actually exits).
Quote from: steve on February 24, 2014, 01:08:43 amAlso the "X+LMB+Drag"(Paint select) is now deselecting front facing polygons I selected(during the period where I stop selection(release hotkey/mouse), and the time the tool actually exits).Can you provide a video to show it?
This is due to the low precision I am using for occlusion calculation. If I double the precision, the time will be 4 times longer. If you keep the selection region less than 400x400 pixels for each selection made, it should be fine if the polygons are not tool small in screen.
I'm getting a quite a lot of selection troubles with recent builds of NVil, particularly regarding polygons being excluded from box and lasso selections, and discrepencies between selections of the same object depending on how closely one is zoomed in upon the object. I've attached a screenshot and a link to a .vws file so you can see for yourself. To demonstrate, I've imported the "Demo Head" object from Zbrush. All I've done is simply chosen to view the model from the left orthographic view of the head and box selected the entire head with LMB-drag. The same problem exists with q-lmb lasso selection and, to a lesser extent, x-lmb paint selection. If you zoom very closely into the object and box select it, most of the polys are correctly selected (most, but not necessarily all). As you zoom farther from the object and attempt the same box selection, you'll notice that progressively less polygons are correctly selected. As demonstrated in the image I attached, if you zoom right out and box select the entire head, then zoom back in to inspect, the polygon selection is in shambles.Here is a link to the .vws file:https://dl.dropboxusercontent.com/u/63406920/Misc/ZBR_DemoHead.vws
Which update did you use? If you read back a few posts in this thread from you will found out some related information.
I'm getting a quite a lot of selection troubles with recent builds of NVil, particularly regarding polygons being excluded from box and lasso selections, and discrepencies between selections of the same object depending on how closely one is zoomed in upon the object.
I have been having a look.Disable :- "Edit > Options > Subobject Occlusion Selection Enabled".It appears some recent changes to how that functions is causing some issues.