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Topic: Raycast Selection ... (Read 3898 times)
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Posts: 289
Triangle
VFX Artist
Mason
February 21, 2014, 01:31:57 pm
Raycast selection works as expected, but how can I use it to remove from a current selection?
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Polygon
steve
February 21, 2014, 04:24:22 pm
With the mouse button, include the keys:-
"Ctrl" = Exclude selection
"Shift" = Toggle Selection (inverse)
"Ctrl+Shift" = Include Selection
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Triangle
VFX Artist
Mason
February 21, 2014, 05:25:44 pm
That works fine for default selection. When I use Raycast method...using the Q hotkey ...raycast does not respect the modifiers
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steve
February 21, 2014, 05:39:11 pm
It can be a bit tricky when using "Q", as (for example) by default "Ctrl+Q" = Symmetry Remove-Negative. So when using the Q key+mouse combinations for selections, you need to press in correct order for them to work.
As example:-
Q + MMB + Ctrl Then drag
Q + MMB + Shift Then drag
Either that, or a need to change the hotkeys from other functions that use the combinations..
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Last Edit: February 21, 2014, 05:40:43 pm by steve
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Triangle
VFX Artist
Mason
February 23, 2014, 09:07:24 pm
Ah yes...it was a hotkey conflict with the symmetry hotkey. Removing the symmetry hotkey Ctrl-Q fixes the issue.
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Triangle
VFX Artist
Mason
February 23, 2014, 09:21:48 pm
Ah cool....i just discovered I dont even need to have the Q key pressed tool for raycast selection.
Lmb: Marquee select
Mmb: Drag in empty viewport: Marqee Select with Raycast
Drag over geometry: Paint Select
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Raycast Selection ...