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Back mesh select.
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Topic: Back mesh select. (Read 5745 times)
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Posts: 306
Triangle
Darcvizer
January 27, 2014, 11:32:30 am
http://cs7003.vk.me/c537314/u43633640/docs/7d642b934ef1/Bezymyanny.gif?extra=095wfAavz4dlgjI5BIaCVBl_G6VxPWmIrVMx_xIj8sATi_5ShCy-unFaj5qXrsjKWB2u-III0q2n25N6hr9whS4t11blt6c
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Posts: 2103
Polygon
steve
January 27, 2014, 11:38:13 am
Try MMB(Middle Mouse Button) select. That will select (in order) what is under the mouse cursor position.
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Posts: 306
Triangle
Darcvizer
January 27, 2014, 11:41:06 am
Thank you, no permanent effect, is difficult to predict
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Polygon
IStonia
January 27, 2014, 11:55:02 am
Another way is to make the front mesh wired/transparent, and make sure 'Edit > Options > Ignore wired/transparent polygons on selection' is On.
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Posts: 306
Triangle
Darcvizer
January 27, 2014, 12:08:28 pm
IStonia, I did not feel the difference
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Polygon
IStonia
January 28, 2014, 10:42:55 am
You can do this test.
1. Create a box and a sphere.
2. In object mode, select the box.
3. View > Object Shading > Object Individual Shading > Transparent. The box will become transparent.
4. LMB click at an empty space to deselect.
5. Make sure 'Edit > Options > Ignore wired/transparent polygons on selection' is checked.
6. Now see if you can select the box with mouse. You shouldn't be able to.
7. Move the box to the front of the camera so it covers the sphere. Now see if you can select the sphere which is behind the box. You should be able to do that.
8. Keep the box in front of the sphere. Select both the two objects in 'Object List'.
9. Go to edge mode.
10. Now you shall see you can highlight and select edges of both objects.
11. Do the same test in vertex and polygon modes and see how it works.
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Posts: 306
Triangle
Darcvizer
January 28, 2014, 10:54:32 am
Yes, in many cases it works well, but I gave the test in one post. This is not very critical because you can choose from the Scene Explorer
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Polygon
IStonia
January 28, 2014, 11:05:42 am
You can't do the same thing in Scene Explorer in subobject modes.
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Back mesh select.