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Topic: What Do You Use Nvil For?  (Read 8898 times)

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November 25, 2013, 01:17:02 pm
there still is to extent with lowpoly objs lack of multiple UV sets and just not having a UV editor that is useable in nvil.

but like I explained this is just my workflow, which is a little more advanced than most, and is more non linear.

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November 25, 2013, 01:52:31 pm
Ah I see, well I have yet to try and do any UV related things with Nvil models, it displays textures so that's not so bad. There are a couple of free UV tools out there that could be used in conjunction with Nvil, the modelling side of things is pretty neat so far though.

My workflow is typically, using Maya and Zbrush.

This is for a specific little project I am covering but I am enjoying the application more so I may include it further into my workflow after :D even if it's just for the retopology tools :P
« Last Edit: November 25, 2013, 03:53:49 pm by Patrick »