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System.IndexOutOfRangeException: Index was outside the bounds of the array. at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.UVUnwrapOp.UVUnwrapFormDerived.set_ComponentCurrent(Component value) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.UVUnwrapOp.UVUnwrapFormDerived.ApplySelectionRecordData(Boolean rebuildBasicItemsNeeded, CharacterHolder characterRecord, Component componentRecord, Int32 textureIndex, Vector2 offsetRecord, Vector2 sizeRecord, ArrayList selectedIndices, ArrayList lockedIndices, ArrayList softSelectedIndices, ArrayList softSelectedWeights) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.UVUnwrapOp.ApplySelectionRecordData(Boolean rebuildBasicItemsNeeded, CharacterHolder characterRecord, Component componentRecord, Int32 textureIndex, Vector2 offsetRecord, Vector2 sizeRecord, ArrayList selectedIndices, ArrayList lockedIndices, ArrayList softSelectedIndices, ArrayList softSelectedWeights, ArrayList vertexPullStringLengths, ArrayList holeFillVertexPositions) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.UndoRedoManager.ApplyKeyRecord(Record record, Record oppositeRecord, Boolean multyPasses, Boolean isSubobjectSelectionStackRecord) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.UndoRedoManager.UndoInternal(Boolean multyPasses)