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Sorry about that, I had that wrong in memory. That said - it still works on my side, Zbrush can see Polygroups in .obj's exported with Nvil.
Personally how I'd like to see this is to have groups listed underneath the object they're a part of , together with meshes in the outliner. When groups encompass multiple objects, list it in a seperate 'groups' list.Here's a quick overpaint of a blender screenshot:What would also be very cool is if a radial menu could automatically be populated with the first 8 groups you create, but that's a seperate issue.
I've been thinking about it more, and a few more things I think could be included in the scene explorer:creased edges, .......................Also underneath the object, the material ...................Also, saved custom pivots and orientations.A Workplane item with all saved workplanes underneath it
Given that Voidworld's a pure modeling app, scene management isn't as important as it might be elsewhere.