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Nice to see, that you're learning your way through Nvil. When you going to redo the topoly for this guy, you could take a look at some references for edge loops. There's quite a lot, some topologies are called XT, others CT and so on. I am telling you this, because you have poles in areas that may lead to ugly deformations when animated or subdivided. Most of the topologies have in common, that a loop goes from forehead around the eyes and above the nose, and another loop circles around the mouth also going over the nose bone. You'll see it if you look at the references.I am no expert on characters, because my work mainly concerned environment art. That's why I also searched for references when trying out the retopo tool in NVil. If you search the web for edge loops, you'll easily see what reference I was using.I am not quite happy with some poles in the mouth area. The sculpting was done in sculptris.