News:

 

Topic: Crash: Vertex Create/Insert when nothing is selected  (Read 4254 times)

0 Members and 1 Guest are viewing this topic.

  • Posts: 496
  • Triangle
February 10, 2013, 07:36:08 pm
The "Vertex Shortcut Tools -> Create/Insert" tool crashes the software, when trying to use it without any object selected.

------
System.IndexOutOfRangeException was not handled.
  Message=The index was out of range.
  Source=CharacterClasses
  StackTrace:
       at DigitalFossil.BaseVertex.IsHidden(BaseVertex vertex)
       at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.TransformManager.BasicItemSelection.CreateSelectionContents(SelectionUnit u, Boolean isVertexSelection, ModelDesigner modelDesigner, Vertex arbitraryVertex)
       at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.TransformManager.BasicItemSelection.CreateSelectionUnits(BasicItemSelection basicItemSelection, SelectionHolder selectionHolder, Boolean isVertexSelection, Vertex arbitraryVertex)
       at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.TransformManager.VertexSelection.CreateSelection(SelectionHolder selectionHolder)
       at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.TransformManager.SelectionHolder.CollectSelections()
       at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.TransformManager.CollectSelectionsCore()
       at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.TransformManager.CollectSelections()
       at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.TransformManager.UpdateCore()
       at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.TransformManager.Update()
       at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.Update()
       at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.FrameMove()
       at DigitalFossil.BaseGraphicWindow.FullRenderDetail(Boolean forced)
       at DigitalFossil.BaseGraphicWindow.Render(PresentTarget pt, Boolean forced)
       at  DigitalFossil.BaseGraphicWindow.FullRender(Boolean forced, Boolean allWindows)
       at DigitalFossil.BaseGraphicWindow.FullRender()
       at DigitalFossil.AnimationDesign.AnimationDesignForm.FullRender()
       at DigitalFossil.AnimationDesign.AnimationDesignForm.Render()
       at DigitalFossil.StartForm.Run_InMainThread()
       at DigitalFossil.StartForm.Main(String[] args)
« Last Edit: February 10, 2013, 07:56:04 pm by Vaquero »

  • No avatar
  • Posts: 36
  • Vertex
February 10, 2013, 07:52:29 pm
I am having the same issue

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
February 11, 2013, 04:07:20 am
Fixed.

  • No avatar
  • Posts: 36
  • Vertex
February 11, 2013, 04:24:28 am
Thank you.  It works great now