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Topic: UV mapping (Read 9983 times)
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Posts: 5
Vertex
Fabrice
November 27, 2012, 09:19:18 pm
Hello community,
I use Nvil all the days since 2 weeks. All the features I use for making characters in other softwares are already in Nvil, it's a great modeler. Thanks to IStonia
This is my first little character made in Nvil
Now I want to unwrap my object and I have some difficulty to understand how works the UV mapping. Is there a tutorial somewhere ?
Thanks.
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Posts: 546
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Polygon
Passerby
November 27, 2012, 11:55:00 pm
the UV tools at this time are pretty incomplete. more or less everything has been pushed to the sides to focus on modeling tools and interaction.
what i tend to do use do my highpoly and low poly meshes all in nvil, and use the clipboard feature with some maya scripts i made to quicking boot thigns into maya for the UV'ing and rendering.
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