0 Members and 3 Guests are viewing this topic.
Also small feature request. I is possible to add menu button to assign material to object?
About assigning material - I know there is option to assign material to polygons. But I just would love to see option to assign material to whole object at on click.Right now this option assigns material to all selected faces of all objects when I'm in object mode. So I have to go to polygon mode, select all polygons and assign material. It is bit not intuitive is you ask me.
About transparency - orange text looks like bug to me. Material has disabled texture transparency, but it is affecting diffuse color - it makes underlying color visible, while it shouldn't right?I mean preview sphere is whole orange - and this is the result I expected.
I think I have misunderstood your original request. I thought when the transparency is disabled the diffuse color should show up to indicate that the texture is transparent in these area. Is this behaviour any usefull at all?
Well I guess this may be usefull for some. But when I use alpha channel for secular map, I wish it didn't affected diffuse in VW. So maybe there should be another checkbox. next to 'render texture transparency'.Something like 'use/ignore alpha' and 'use alpha as transparency'