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[Fixed]Separate selection command bug in VoidWorld-oct-26-11
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Topic: [Fixed]Separate selection command bug in VoidWorld-oct-26-11 (Read 15327 times)
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Posts: 69
Edge
JoseConseco
October 29, 2011, 02:54:47 pm
I assigned ctrl+P for
'polygon split Option'
(kindof like in blender). Anyway in recent update - VoidWorld-oct-26-11
it wont split selected polygons. I have to go into edge mode - split edges of polygons that I want to separate, and then use
'polygon split Option'
, but I didn't have to do this in previous version.
«
Last Edit: October 30, 2011, 05:34:16 pm by JoseConseco
»
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Posts: 69
Edge
JoseConseco
October 29, 2011, 03:31:10 pm
Ok Update:
It seems to be bit random, I can't recreate it everytime but:
just create new scene
- add cube
- select one face and try to separate it as eg. separate object.
Usually won't work for.
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Polygon
IStonia
October 30, 2011, 10:50:56 am
Jose: Hopefully it is fixed in the new update.
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Posts: 69
Edge
JoseConseco
October 30, 2011, 11:09:46 am
IStonia, thanks you are the man. Hopefully selling vw willl go great. But changing software name would be good. Maybe:
- polyMaster
- VertexMixer
- UberMegaModeler2000
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[Fixed]Separate selection command bug in VoidWorld-oct-26-11